![]() If a character successfully ruins a prophecy this way, see also Thread of Prophecy, Severed. Winds of Destiny, Change! and Immune to Fate are about having the ability to screw destiny as a superpower the former is changing the odds to favor you instead while the latter is just being flat out immune to fate.Ĭompare Off the Rails and I Am Not a Gun. Or it can turn out to be a Self-Defeating Prophecy, where the disaster could never have been averted if the supposed doom hadn't prompted the character to try. Likewise, sometimes this can turn out to be an example of You Can't Fight Fate in disguise, since the character's attempt to beat fate ultimately turns out to be what fulfills it (ala Oedipus Rex, the moral of which is that while Man can't beat fate, at least he doesn't have to look at it). When someone is pushed dangerously close to the Despair Event Horizon, they may prefer this trope's opposite: Resigned to the Call. Fate, stories where it is possible are Types 2 through 5 on the scale, with Type 2 being by far the most difficult.Īn Aesop delivered in shows based around this trope is that what ultimately determines the worth of a human's life is not some sadistic deity or vague cosmic assembly, but the choices of the human themself. Unlike with heroes who take the Screw Destiny route, this never works, as often, the means that villains employ to try to do this (which often involve attempts to stop the hero from being born or kill him when he is still a child) will come back to bite them hard, and will only serve to ensure their ultimate downfall in the end. Villains often try this as well, particularly in regards to prophecies concerning their downfall. If they get ahold of the Tomes of Prophecy and Fate, they might literally rewrite their fate. If one particular character has this ability while everyone else is helpless against it, then they would be Immune to Fate. A hero who screws destiny by pressing on regardless of, or even against, a prophecy, becomes The Unchosen One. Occurs frequently when rival seers engage in Scry vs. If they set out to Set Right What Once Went Wrong via time travel, and end up making it happen, it becomes You Already Changed the Past. If they fail or succeed but fulfill the prophecy anyway, it becomes You Can't Fight Fate and a strike against faith in individuality. Note that it's only a true Screw Destiny if the characters actually succeed in evading fate. They're going to become who they want to be. Screw destiny and all the others who try to discourage them they're not going to fulfill the prophecy of world destruction because they're the Big Bad's descendant, or become a sacrificial magician. And then there are those who don't care about that philosophical mumbo-jumbo and believe that as strong, free-willed individuals, there's no reason why they shouldn't decide their own futures. ![]() There are those characters who are mere Cosmic Playthings in the scheme of an implacable Fate Because Destiny Says So. ![]() Buffy the Vampire Slayer, " Prophecy Girl"
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